👋🏽 I’m a commercial and strategy leader in the gaming, interactive media, and blockchain industries.

I’m honored to have established the GTM, sales, stratops, partnerships, and product strategy functions for two startups through their exists:

First as a founding exec of SuperData Research from its inception to our acquisition by Nielsen in 2018.

Most recently as Head of Strategy & Partnerships at Sequence, leading the pivot of a pre-revenue platform into a 9-figure exit by Polygon Labs in January 2026.

Here’s my Batman origin story:

I entered the gaming industry as founding leadership at SuperData at a pivotal moment—when physical sales still dominated 90% of the market. Over the following eight years, I witnessed and helped shape the industry's transformation as free-to-play, DLC, mobile, ad-supported models, esports, and gaming video content collectively accelerated gaming's evolution into the world's largest entertainment medium. Today, I see transmedia and multichannel businesses—driven by gaming-based experiences—becoming the dominant paradigm across entertainment, commerce, and fandom.

I believe new technologies are driving this dual paradigm shift in monetization and distribution. I explore these themes regularly on my blog, Let’s Play.

At SuperData, I led product strategy for two industry-defining offerings: SuperData Arcade and SuperData Arena. We established the terminology, validation methodologies, and market intelligence that became essential infrastructure for a rapidly maturing industry. I also built our commercial practice and strategic partnerships orgs. Our insights shaped the strategy for leading game publishers (EA, Epic, Riot, Tencent, Activision), media companies (Disney, Warner Bros, HBO), technology platforms (Meta, Google), global consumer brands, and institutional investors.

Following Nielsen's acquisition, I remained on as VP, doubling the team's size and creating a unified sports and gaming practice. I then co-founded Britesiders, a platform for gamified fundraising and creator monetization

My career has been defined by designing, evangelizing, and executing new monetization structures in interactive media, payments, and fandom—models that increasingly influence industries far beyond gaming.

When I first encountered blockchain technology, the parallels were striking: So you want to sell digital goods using digital assets to an interactive audience; welcome to gaming.

I joined Animoca to run one of their brands, leading BD, partnerships, end-to-end content, and IP licensing for a blockchain-integrated, gamified, branded collectibles marketplace.

I currently lead strategy and partnerships at Sequence/Polygon. I joined to accelerate Sequence’s GTM and new positioning and strategy, establishing the commercial framework and partnerships that drove the company from pre-revenue through our acquisition by Polygon Labs.

I’m passionate about how technology innovations in gaming bring about transformative changes to adjacent verticals. I believe that AI, UGC, and web3 technologies mark the latest seismic shift, creating a world where everything from content creation to aligning incentives throughout the value chain will fundamentally change. My career has been defined by living at the edge of these innovations and guiding companies to execute against dynamically changing markets. We’re perched on the precipice of an increasingly multichannel, transmedia landscape, and these technologies and the companies that adapt to wield them will be poised for a bright future.

Get in touch if you’d like to talk shop.